Wednesday, 21 May 2008

History of WWE Wrestling Video Games

WWE Video games is one the way to attract people to come and see WWE wrestling matches. The "squared circle" of wrestling has been the focal point of many games over the last 20 years. From 8-bit simplicity all the way to next-generation visuals, wrestling games have been good and bad - sometimes even original. Some titles released on the consoles of the past still hold up, and fans are begging for certain classic styles and features to be integrated into upcoming releases. Wrestling games have been around for a long time on almost every console, and there's no end in sight.

8-Bit

The early days of wrestling games were pretty, but what was there was still mildly entertaining, based on the standards of the period. Licensed games from the WWF (now WWE) were not quite as dominant as they are now, so there were plenty of random games from Japanese companies, such as Tecmo, that featured bizarre characters and some campy design choices.

Arcade

Before moving onto the 16-bit titles, it would be a serious oversight to not mention the high-quality release of WWF WrestleFest in the arcades of the early '90s. Not only did this game feature some phenomenal graphics for the time, but it also had some great gameplay that was highlighted by a fun struggling system. When locking up with an opponent, you could bridge into various situations including slams, suplexes, submissions, punching contests, and all sorts of memorable scenarios.
16-Bit

The generation of the Super Nintendo and SEGA Genesis doubled up pretty much everything in wrestling games: double the grapplers, double the moves, double the modes and double the personality. With games of this time period, wrestlers were much more detailed, and they animated to a level that was a lot more believable than had been seen before. In the WWF, there was the introduction of new characters like the Undertaker, Shawn Michaels, "Razor" Ramon, and the Ultimate Warrior; each of these new personas was a reflection of wrestling at the time, as the cartoon era for sports entertainment was just getting into full swing. New moves were added into the mix of wrestling titles, including trademark "finishers" that were associated with various stars.

32-Bit

Wrestling games hit the 32-bit generation immediately and set down a path towards the modern-day grappler. One month after the Sony PlayStation hit shelves in 1995, the new console got an arcade-perfect port of WrestleMania: The Arcade Game, with a Saturn version releasing roughly the same time. Sega, Nintendo, Sony and other companies has made the WWE games really very innovative and very nearest to real wrestling.

64-Bit
The 64-Bit era is a revolutionary era in the history of wrestling. The games are too much similar too the realily. Wrestling game users feels that they are fighting in the ring when they engage in the game. The playstation are really rich in using and also cheaper as well. As of right now, we haven't heard of any new wrestling games for the next generation consoles, though they should be expected soon.


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